Bureau of Mysteries and the Mechanomancers

Harper, H.J

Ziersch, Nahum

Series: Bureau of Mysteries Vol: 2
Notes
Mechanomancers 304 p ill
Summary: George and Imp are back, this time alongside the adventurer Lord Periwinkle Tinkerton and his moody assistant, Lexica Quill. Together, they must battle the crafty Mechanomancers, ancient spirits that meld magic and technology to wreak havoc. Fighting mechanical bulls, getting trapped in sewage dungeons with monster worms and confronting overgrown plant monsters, the team faces their biggest challenge yet. And, as always, there are codes to crack and riddles along the way! Bureau of Mysteries 2
Additional Notes
5 Adventure
Location edition Bar Code due date
Fiction K54780S